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- $name "Shadowgun"
-
- // Shadowgun's minimum range is hardcoded at 40, its maximum range is determined by 40 + (weaponrange*power up level*vel)
- // range at Shadowlevel 0 is (40x32) = 1280 (5 blocks)
- // at Shadowlevel 5 is (40x32) + (5x8x32) = 2560 (10 blocks)
- // at Shadowlevel 10 is (40x32) + (10x8x32)= 3840 (15 blocks)
-
- $properties
- {
- $collision_radius = 15
- $collision_flags = COLLIDE_WORLD,COLLIDE_ENEMYS,COLLIDE_INSTANCE
- $blast_radius = 200
- $blast_flags = BLAST_EXPAND
- $damage = 15
- $blast_damage = 0
- $blast_time = 10
- $min_velocity = 32
- $max_velocity = 32
- $velocity_flags = USE_DEFAULT_VELOCITY,USE_MOMENTUM
- $physics_flags = PHYS_NONE
- $friction = 0.94
- $weapon_class = _WP_CLASS_SHADOW
- $weapon_range = 8
-
- $shadgun_damage_multiplier = 0
-
-
- $shadgun_level_one = 20
- $shadgun_level_two = 30
- $shadgun_level_three = 40
- $shadgun_level_four = 50
- $shadgun_level_five = 60
- $shadgun_level_six = 70
- $shadgun_level_seven = 80
- $shadgun_level_eight = 90
- $shadgun_level_nine = 100
- $shadgun_level_ten = 110
- }
-
- $custom_sounds
- {
- $sound_shadgun_fire_less_half = "data\audio\sfx\weapons\shadgun\sgfire.wav"
- $sound_shadgun_fire_more_half = "data\audio\sfx\weapons\shadgun\sgfire2.wav"
- $sound_shadgun_hit_wall = "data\audio\sfx\weapons\shadgun\hitwall.wav"
- $sound_shadgun_death_loop = "data\audio\sfx\weapons\shadgun\loop1.wav"
- $sound_shadgun_mega_loop = "data\audio\sfx\weapons\shadgun\fpwraith.wav"
- }